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Krusk Goldfeather of the Red Tiger Clan |
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Member |
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3748 |
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Home Thread
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PA #
| 480 |
| Total Posts |
147 |
| Registered on |
Mon Jan 26 2004 |
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AIM
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KruskMZDM |
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Website
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Location
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Houston, Texas
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Avatar Profile
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Age:
28
Gender:
Male
Species/Race:
Half-Ogre. Ogre/Human. Ogre = Type of mountain giant.
Thank you Andrea!
Thank you Cherry!
Thank you Quaidis!
Height:
11'10" when standing straight, but because of bad posture (and physiology) he normally stands at just around 9'6".
Build:
Very muscular; his lean figure represents a lifetime of use, not body building disfigurement. He has a very pronounced, very ape-like, jaw with a pair of blunt tusks rising from behind his bottom lip.
Coloration:
Green
Hair:
Coloration: Black
Appearance: Wild and unkept, reaching to his shoulder blades.
Facial: Very rugged...with a goatee.
Eye Color:
Aquamarine
Clothing / Armor:
Leather with bits of turtle shell and wolf pelts. When hot, he ditches most of it for his loin cloth, but when traveling in colder climates he dons a thick bear fur cloak. Leather straps and an inner lining of fur make up Krusk's footwear.
Occupation/Class:
Barbarian
Affiliations:
Uhhhh....alot. Seriously, he knows a -lot- of people. Scrapper, however, is his current romantic interest.
Accessories:
Fang: A massive two handed axe decorated with runes and sigils of various arcane and spiritual origins.
Spiker: An ogre-sized longbow crafted from bronzewood by skilled hands. Probably those damn elves.
Thumper: A tree trunk...oh, it has a goat head motiff. Has various implimentations.
Brigdinog: A set of ancient cyclopean bracers. Their powers remain as of yet unknown.
Manacles: Heirlooms from one of Krusk's first adventures, a set of alchemically augmented ten foot metal chains fastened to both of his wrists. They cannot be destroyed by strength alone.
Runescars: Decorating his upper body are colorful runes with various purposes. Read further for more details
Abilities/Skills:
Supernal Strength: Eldritch energies surge through Krusk's veins, the heritage of his giantkin ancestors bolsters his physical strength far beyond mortal boundries. It is a common mistake to believe that Krusk's physical prowess relies solely upon his large size.
Rage: A fury boils within Krusk's heart and burns through his veins. It is common for warriors from particularly harsh conditions to be trained into berserkers, but Krusk has taken this state of frenzied bloodlust to an all new level. When in dire need, Krusk's rage blazes to the surface and his adrenaline glans kick into overdrive.
Survivor: Raised amongst nomads in the tundra and mountains, Krusk has learned how to live in the wild on his own. He can hunt, cook, fish, do basic leather tanning, skin, and knows how to fashion very basic tools and weapons.
Weaknesses:
Krusk is not the brightest tool in the shed. He gets confused easily and can be decieved with little skill. He is illiterate and has a hard time speaking in the English tongue, although he seems to have no trouble with his native language. Also he is a sucker for anything cute and fluffy, although many of the 'furry people' have come to love and fear Krusk for this trait.
Special Effects:
Shrug It Off: Perhaps it's due to his upbringing, perhaps it is the ogre blood coursing through him, maybe it's that a significant number of his nerves have been deadened. Whatever the reason/s, Krusk's body can take far more damage than one would expect. Krusk is also far less susceptible to the usual gut wrenching pain associated with getting hit in the family jewels.
Intuition: As if Krusk weren't hard enough to deal with, his survival instincts have transcended to almost a sixth-sense of impending doom. Within moments of being confronted by a potentially lethal situation, an effect extremely similar to the famous "spidey sense!" goes off.
Night Vision: The heritage of his giantkin ancestors have bestowed Krusk with the uncanny ability to see through mundane darkness.
Eitr: The heritage of his giantkin ancestors also bestowed Krusk with something else, something more insidious and profound. Hidden away in Krusk's veins is Eitr, the unrefined liquid chaos from which the Titans emerged. When the cosmos started to stabalize, most of these proto-gods became lethargic and found secret places in the forming world in which to rest until the world decided to be bathed in chaos once more. Those titans that didn't give in to the slumber wrestled with the forming world and found a way of refining their Eitr into Ichor, becoming the Gods of Krusk's homeworld. From the sleeping forms of the titans sprouted the Giants whose blood carried their legacy, but couldn't find rest in this stable world. That same unrefined stuff flows through Krusk, but is dormant...for the most part.
Legacy of G'nak: The Eitr that flows through Krusk originates from the primordial being known on his world as G'nak. From G'nak's slumbering form were spawned two members of the giant race: the Storm Lords and the Ogres. Much like siblings sometimes do, the eldest often seems to get 'first pick' while the younger gets the leftovers. The Storm Lords are often regarded as one of (if not) the strongest race of giantkin while Ogres are generally regarded as the least. That's not entirely true, however, it's simply a fact that the Stormlords were created while G'nak's Eitr was still broiling at the birth of their world and Ogres were created after it had solidified. As such Ogres have theoretically just as much power as Storm Lords, but that power is dormant. Woe to those that awaken the Titan's power within Krusk.
Rune Scars:
Decorating Krusk's body are self-inflicted scars that carry a certain measure of spiritual power. Blessed by the great spirits from his homeland for his deeds, a single simple spirit lives within each and bestows a blessing upon the demi-ogre.
- Left Arm: Guard the Flesh
- Right arm: Ward the Soul
- Chest: Turn the Wyrd
- Face: See the Unseen
- Together: Aegis
Description of Personality:
A gentle giant with a temper. An irreplaceable friend and a terrifying enemy.
"What is your ambition?":
"Krusk bring glory to Red Tiger Clan!"
Alternate Krusks
Occasionally certain concepts and threads in the fabric of reality shift and shuffle around, only to be reused in alternate forms and configurations. These are just some things that can occur.
Goldfeather, Krusk (Ph.D)
Professor Goldfeather
Differences in physical appearance:
This alternative version of Krusk appears to have aged more than the core version and could easily be considered in his mid 40's by human standards. His hair, primarily gray, is trimmed and kept in a ponytail, with his facial hair being more clean cut and similarly colored. While smaller proportionally to the core Krusk, Prof. Goldfeather is still quite the large specimen of Half-Ogre.
Outfit:
Prof. Goldfeather is often seen in more socially accepted atire than the core unit. He sports a very large pair of cotton pants and white silk shirt covered partially with a brown leather vest. He normally goes around in a very large black wool overcoat and bowler hat when in public. To finish this ensemble are a pair of coke-bottle glasses that he uses to read those annoying tiny squiggles his students inform him is their 'work'.
Job:
Professor of Runemagic at University of Anycity.
Other Details:
As to be expected, Professor Goldfeather is significantly more intelligent than standard Krusk.
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