Want to know if a post is as I wrote it? Check the signature. Here's my public key:
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Seen some funny emails recently?
I give blanket permission for David and Goliath to be depicted.
Potential member of The League of Psychedelic Gentlemen
Quetzal made a pic of Goliath! She's the bizzomb!
One way of Classifying Supernatural Forces
Giving a hand to the Gaming Guardians with the construction of their New Outpost in the Dream
Alternate versions of David and Goliath in Gemini's Strange Dreams RP. I need to post... bad!
The word Ğ±ĞµĞ·Ğ²ĞµÑĞ¸Ğ¹ defined.
And the word Ğ¼Ğ½Ğ¸Ğ¼Ğ¾.
Species/Race (human, furry type, robot, alien, etc.): Human
Height: 6' even
Weight: 140 lbs
Fur (hair, feather, scale, or skin) Color(s): No hair, not applicable (Ok, brown eyebrows and nosehair, happy?)
Eye Color(s): Green
Clothing (armor): (Riding clothes) Leather jacket, pants, heavy steel-toed boots, black T-shirt with a big Harley Davidson logo on both front and back, modern racing helmet. (Walking clothes) Slacks, belt, running shoes, polo shirt
Occupation / Class: SF/Fantasy writer, amateur artist, motorcycle enthusiast.
Affiliations (family, friends, organizations): Family and historical friends almost universally from an LIP (Limited Interaction Potential) NPC community in a distant bit of the Dream called Bergrï¿½ne. Is apprenticed under Fault.
Accessories (weapons, jewelry, tools, magic items, vehicles, etc.): Harley with sidecar, tools, helmet, doggy helmet. Sketchpad full of pictures of and notes on various avatars he's met. Mostly ones of unusual appearance or powers.
He's also been seen with a large card bearing a picture of himself and Goliath on it... and whenever he's been seen with it, he's usually acting a bit odd.
Pets: Goliath, large purebred German Shepherd. Aside from normal companionship, Goliath is the only member of David's Community with him, and is part of the reason his motorcycle hasn't been twisted to unrecognizable metal bits by some stray fireball.
Powers/Abilities in brief: Many, if not most, Avatars and their doings are intangible to David. His senses register unobtrusive versions of what is going on, but the interaction is weak. He'll see a Dragon as a Dragon, but it'll be translucent and it's searing breath will register as a somewhat abstract feeling of heat, but not actually feel hot.
The rule of thumb for interactability is whether, at the moment, it is plausible in the real world (Working on potential extension for furries.) So, the Bernid Porter would be interactable if he was quietly going around on all fours, not using any powers. When he starts pulling two-ton sleds, talking, or opening portals, however, he is insubstantial. A shapeshifter who took on an anthro-fox's body, complete with bones and squishy bits, could be interactable, but if it began to heal an injury by shapeshifting, it would lose the property. On the other hand, a 'shaped-chaos' being who simply has the appearance of a normal person but is actively being supernatural (radiating evil, having swirling chaos for innards, etc) would not be interactable.
Interactability is based on one's current state. An otherwise mundane Elf who is 10,000 years old is in a non-interactable state, while if the same Elf is temporally reverted or something dodgy and somehow manages to become 30 years old, they become interactable. A half-angel half-human (non-interactable) who by magitech manages to become a full anthro dog (interactable), is interactable. The effect is concerned only with recent history (like, the last half hour) and the present.
The Anthro Exception (in progress): Beings which are essentially human with features derived from another mammal (fur, muzzles, horns, tail, batwings instead of arms, pointy ears) are being listed as interactable. This could include, for example, Snarf (Sloth), Keiran (Raccoon), and Keiran (Pardu-Cat) but not Snarf (Sauk, non-mammal elements) Ian MacGlenn (Anthro non-mammal) or Kale (Human with extra bat wings). This is, of course, disregarding powers that may also influence interactability.
The Card Exception (developing): Inspired by Zen Dao and Wendy's use of their PA cards in one of the more recent comics, I'm giving David a means of partially interacting with ?????: his card. The way I'm treating it, the card (while itself not intrinsically ?????) is the focal point of some ????? thing or another. When focused upon by David, those forces (try to) project him. Alas, he's not ?????-projectable, but he is aware of what'd be going on if he were projected, and other ????? can interact with him as if he were, etcetera. In particular, by 'projecting' himself to exactly where he is, he can essentially generate a ?????-interactable ghost David where David actually is, which mostly allows interaction as if he were ?????. Mostly. There are some definite quirks.
Once upon a time, David was an NPC in the dream. Let us look before that time.
Once upon a more distant time, an evil mage terrorized the land. Many people died. Some didn't. The ones that didn't... they had offspring.
Once upon a time, a giant monster terrorized the land. Many people died. Some didn't. The ones that didn't... they had offspring.
Through the perpetual passing through of Avatar-worthy opponents, NPCs have sufferd loss of life unimaginable... but some survive. In a way, NPCs are like bacteria. You can kill most of them, but usually some survive and adapt.
The community David is from has adapted well enough, and for a long enough time, that to them, stories involving advanced technology, magic, psionics, gods, genetically enhanced strength... are just stories. When godzilla comes stomping through, they see the giant reptilian feet, though as somewhat tenuous, transparent things, and those feet pass through the people and their houses as if they weren't real. When aliens bombard the land with asteroids and suck all the air away, there is ground and air left for them to reside upon and in. Of course, when someone in their community sets off a bomb, things blow up... but bombs are products they can come up with. Aliens and godzilla aren't.
Every so often, a young member of the community will become fascinated by the amazing heroes, fantastic powers, and magical technology of the stories. Or, for that matter, with figures from those stories that actually pass through Bergrï¿½ne. Actually, almost all the young members of the community go through a phase like that. However, every so often, one will wish they could live in the fantastic world they see around them, rather than being stuck in the mundanity that Bergrï¿½ners are limited to. Indeed, it is one of the few truly inalienable rights- the right to be stupid and mess up a perfectly good situation- that makes this possible to attain.
While generally not a well-honed skill... while generally not even talked about, for fear of losing a large chunk of the community to the terrors of what they have come to call 'unreality'... the rift segregating a Bergrï¿½ner from the gods, demons, mages, technocrats, and reality-twisting forces that he or she is heriditarily isolated from can be bridged. It is occasion done accidentally, and the method of accomplishing it is generally unknown. This is, in part, because excercize of it places a person on the other side of the strange rift.
Description of Personality: Curious, outgoing, poor memory. David is a wanderer at heart, and while he will always treasure his home, is not content to remain there.
Abilities/Skills & Power Level:
In a nutshell, creatures originating from David's community are unaffected by that which you could not find here in the real world. Superhuman strength, magical spells, psionic effects, future technology, divine powers, personifications of forces/powers, etc. To be blunt, your fireballs go through him, your cuts-anything sword goes through without cutting, your amazing strength won't even make his nose bleed, your conversion matrix doesn't do a thing to him, your robot arm can't grab him, your mind control fails.
Quick note: mind-reading probably does work on him. Details later.
David (and others in his community) are aware of all the weirdness walking about, but things that wouldn't, as presented, be real to you and I look a little different to Bergrï¿½ners. They are somewhat like clear afterimages- they can be seen, focused on, heard... but they don't block vision, they don't look blinding, they don't hurt the ears. Indeed, they're not truly perceived through the eyes or ears, but in a similar way that one might imagine the events in a story in a room with you if you tried hard and had a healthy imagination. Invisible 'unreal' creatures are perceived, for they are there (in a sense), but certainly aren't seen.
As above... mind-reading should work fine, because that presumably is based on the unreal perceptions of an unreal being... but that's fine. Mind-control, on the other hand, is simply percieved as "so-and-so is making an unreal attempt to mind-control me into doing thus-and-such". One game played by children in David's Community, and frowned upon by adults, involves finding some unreal mind-controlling being, and acting as if they're following all its commands. Then they get bored and leave, which is always the best part, because the mind-controlling apparition teaches them all SORTS of words that are the reason the adults frown upon the whole thing.
How much attention a member of David's community is likely to pay attention to unreal creatures tends to depend on how active their imagination is. David, who likes speculating on How Things Could Be, is quite likely to chat with someone 'unreal'. His dog Goliath, on the other hand, tends to ignore reflections in mirrors, unreal beings, and paintings on the wall, because they serve no pragmatic value... though as a pup he did try chasing balls thrown by unreal people, it didn't take long to figure out that you can't fetch or play with an unreal ball, so that lost entertainment value fast.
To get more technical, Bergrï¿½ners (this includes the local plants and animals) anchor many aspects of local reality to a certain interactability property. In groups, the amount of space that's protected from being 'tainted by unreality' (as they might say) increases, allowing a community to have enough interactable land to work with that it can grow crops, have houses, and not have to be standing next to every plant all the time. This is important because, unlike living things, inanimate objects like houses have a hard time not just interacting with everything. You take a perfectly real flower pot and start levitating it, and it goes up, acquiring a 'taint of unreality'. Once the telekinesis is no longer applied, the 'taint' is likely to slowly fade away and eventually the flowerpot will be pretty 'real' again.
Now just imagine if evil overlords, annoyed there was a bit of the population they couldn't directly subjugate with their Uberness, decided to magically turn all their houses pink, thus 'tainting' the houses with 'unreality', thus making the community at a loss for places to sleep until the pink-enchantment went away and the houses regained their 'reality'. That's the kind of thing that happened to communities that -didn't- end up surviving.
To explain a little more the term 'taint of unreality': If something doesn't exist in the world we are in now, you and me, the people reading and writing this stuff, it's very likely 'unreal'. Some account is taken for things like anthro population in the Dream: most furs are not in that form due to sustained magic, and count as 'real'. Now, if something attains a given condition (flower pot floating in air) by virtue of something 'unreal' (telekinesis) then the first thing (flower pot) is 'tainted by unreality'. It will not lose that 'taint' until the source of 'tainting' (telekinesis) stops, and some time has passed (in particular, it'll have to have been sitting (broken or whole) on the floor for a bit first. Teleporting a flower pot above David's head will make it 'unreal' for more than long enough that it won't bonk him.)
This works similarly for people. Gods are inherantly 'unreal', David and gods pass through eachother like the words of politicians in a debate. A nearly regular person who can conjure fire, however, and who has not done so for a sufficient time, may be free of the taint of unreality, and handshaking is possible. If the person tries to use superhuman strength in said handshake, though, bam, there's that 'taint' again. No crunched hand, sorry.
David is, first off, quite mortal.
Second, no magical healing, no healing by nanites. If he breaks a leg, he needs a doctor. And a pretty mundane one. Having a lot of the world be intangible isn't so bad when you have a community in the same situation. Alone in the dream, though, I am hoping this will turn out to be a severe handicap. And, as this isn't an effect based on his belief (active or passive) if he gets knocked out, he can't be magically aided, and if he's dead... well, dead people don't believe much anyhow. No reincarnation or resurrection for this boyo.
A brief and character revealing answer to the question, "What is your ambition?":
I'm in search of inspiration. And good publishing deals. Take 2: Writing is still in my blood, but I now seek also to attain a state of arshdeparky, shake the hand of the Demon Prince Orias, and thence to fulfill my apprenticeship. Take 3: I want to write two things: The Great Bergrï¿½nian Novel, and The Defining Work of Philosophy of my Times. For the first, I travel abroad to study people whose lives are practically works of fantasy. For the second, I wade into the discourses of the times so I may find the most important and least travelled currents.
Species/Race (human, furry type, robot, alien, etc.): Canine (German Shepherd)
Height: 3 feet at the shoulder
Weight: 100 lbs
Fur (hair, feather, scale, or skin) Color(s): Brown and black fur
Eye Color(s): Amber
Clothing (armor): Fur. Occasionally a doggy sweater in particularly cold weather.
Occupation / Class: Companion, pet
Affiliations (family, friends, organizations): David Atheos, his Alpha
Accessories (weapons, jewelry, tools, magic items, vehicles, etc.): Doggy drool
Powers/Abilities in brief: Like David, Goliath does not interact normally with things that aren't found in RL.
Medium History: Goliath was born a rather adorable puppy, and grew into an intelligent and well-behaved dog.
Description of Personality: Unlike David, whose curiosity drives him to try to interact with those he can't touch, Goliath's approach is more pragmatic. That which is supernatural doesn't interest him. Levitate a piece of meat in front of him and he probably won't give it a second glance, as he knows he can't have anything to do with it.
Abilities/Skills & Power Level: Sharp hearing, great nose, good with children.
Weaknesses: Normal people who hate dogs. Like Ilya pas de la Serna, who nearly killed him once.
A brief and character revealing answer to the question, "What is your ambition?": RrrrrrrOOF! *wag wag* Ruff ruff rrrrrrrr