Indeed, the person you are gazing at is Thalamasa, woman of far too many titles to count. Most of which are worthless anyway.
As horrible as it is to say, her emerald eyes give off a sense of being rather jaded to the world around her. Granted, there is the occasional shifty eye glance. Other than that, she's almost pale. As if to make her look just that little bit frailer, she's got this silvery-grey hair. About waist length, say, tied in a ponytail with a bit of cyan string. That sort of deal. She's got an amethyst set in platinum earring on each ear, the only bit of jewellery she's got.
Such a figure would probably work perfectly with soft shades of green to match her eyes, maybe a light blue..y'know. Something to work with her complexion and hair. Of course, she's wearing bloody bright red and yellow. Namely, she's got this red t-shirt. Not really a distinct shirt, besides the bright colour. Mass produced, most likely. As for her legs, she's got yellow cargo shorts. They've got quite a few pockets. Well, she needs them, really. Mainly for the eternity worth of objects cursed to stay on her person for all time. It's a bother, most certainly.
Name: Thalamasa D'vire (...She's got titles. Just too many to bother remembering.)
Age: Universe minus 15 minutes. She looks, oh, early twenties though, except her hair color.
Species: Human, for all intents and purposes.
Coloration: Fairly pale skin, silvery-gray hair
Eye Color: Green
Clothing: Red Shirt, Yellow Shorts, Yellow Sandals
Affiliations: Immortal beings occasionally have heard of her somewhere. Usually because of some hilarious joke some other being played on her.
Accessories: 528 cursed objects in her pockets. Each one holds a minor, largely irrelevant curse, and is also cursed to remain with her for all time.
Abilities: Perfectly normal human abilities. Walking, sitting, all that neat stuff. However, she has precisely one ability she can use by siphoning her inner chaos. She is capable, at the cost of passing out for some time, of changing the flavor of someone's drink. The chemical composition does not change.
Skateboarding: Thal skateboards really, really well. She's not entirely sure why, and nobody else is either.
Weaknesses: Besides the markedly obvious human weaknesses, she is literally incapable of learning magic. This was a specific tenet in her creation. She can use magical items, as long as they do not require her own energies to function. Her memory appears spotty; What she firmly admits to being a danger before, she will blithely walk into later without the slightest clue of what she is doing. These memories, later, will reappear to her, usually once she has already fallen prey to whatever the danger might be.
If Thal changes outfit for any reason whatsoever, she suffers mentally. Generally, she will start staring into space more often, and does not pay attention particularly well. The longer this continues, the more difficult she becomes to reach. However, it is possible to slow or perhaps even sidestep this effect, depending on how close her outfit is to her normal one. Her mental stasis immediately breaks if she is placed in her regular clothing.
Special Effects: She's immortal. However, she can die just like any other human, and just as easily. The only difference is that once she is dead, her body disappears. Precisely one week later by the timeframe of the place where she died, she is reborn in an identical body in a random location. This can be anywhere from a few feet away to the opposite side of an alternative universe and beyond. (Read: Yes, GMs, if the death ability seems twinky, she can reappear too far away to do anything about the RP. >_>)
Thal cannot hear telepathic communications. This is as a result of her unique mental structure. However, other forms of psionics (Mind control, hypnosis, etc,) work with added efficiency.
Any sort of hypnotic suggestions she receives are destroyed upon her death.
Personality: Thal's pretty friendly, for the most part. She only loses her temper when people do things she decides are 'stupid'. She has very little tolerance for the mistakes of others, /if she sees them/. The mistakes of one's past motivates Thal to lend a more sympathetic ear, regardless of what they might be.
She generally views other immortals as a pain. When she determines that someone /is/ immortal, she has a tendency to demand his or her age. Upon receiving this knowledge, Thal generally refuses to take any immortal seriously that is between two thousand and four thousand years old. She view those particular years as the adolescent immortality years, and views immortals of that age as worthless. On those rare occasions when someone's age reaches into the eons or perhaps millions of years, she is more inclined to get nostalgic, likely blithering on to the person for hours, or longer if possible.
Deities she has a special disdain for. While cordial to beneficial or otherwise non-dangerous deities, those that attempt to throw their weight around do not impress her. While yes, admittedly, this will often end in her immediate incineration, this is invariably the case.
In the beginning, all was nothing.
Then came along the creators of the universe. It doesn't really matter who, for all anyone knows it was an entirely different universe. What's important, really, is that they did in fact do all the creation work. And in good time, too.
Upon finishing their work, they realized that there was a critical error. Namely, that a rather enormous blob of pure chaotic energy was floating about. This, as you may guess, is highly dangerous to life. After bickering amongst themselves, the decision was finally made to seal said energy away in something, firmly enough that it would survive the universe.
Somewhere along the line, the decision came to put it into a specially designed human. However, they hadn't quite finished the design, so she was not granted any sort of special powers, besides the abilities she most needed. To live forever under any circumstances, and to maintain the preposterously powerful seal on her chaotic energies. This is why it has taken Thal approximately 12 billion years of researching at it to siphon off enough to change the flavor of a drink. Magic, however, wasn't viewed as necessary. She could get along without it, right?
She bally well has so far.
"...Ambition? I've done it all already, this is just the reruns!"
Bored or something? Well, alright...
The Cursed Items: Imagine, if you will, somewhere, an ancient civilization, who holds some sort of totem or small object as incredibly important. Naturally, they would lay some sort of curse on it should anyone steal it. Then, of course, you have the plucky adventurer types who steal these items. Certainly, some of them break the curses and enjoy great wealth, but many, many more die a horrible miserable death at the hands of the traps on the way out. Along comes Thalamasa, thousands of years after all the traps have broken down, not having a clue what's going on. Oh, that skeleton has a shiny thing. Wonder what that might be. And, in the situation, it is generally a fairly dangerous curse.
For example, 'Can't Throw Frogs At Night' was really really dangerous when she got it. Honestly, it was.
These items are also invariably cursed to remain with the wearer until death. The logic being, of course, that it would be relatively simple to find the person's corpse, get the priest to remove the item, and replace it. For obvious reasons, this fails miserably with Thal.
Thal does have the ability to discern what the curses were when she goes through her pockets, however. And she can, in fact, throw the items away, if she so desires. The only problem is that upon returning to a state of waveform,(Read: Nobody's looking at it) they will immediately be in her pockets again should she look.
The Mental Structure: Thal's brain, should it be scanned, certainly functions. The cerebellum controls her balance, and the medulla oblongata appears to work great. However, her cerebrum appears to not do a single thing.
This is largely because it isn't. The human mind is an intricate structure, and it was not one that her creators had finished yet. As such, her mind is by and largely metaphysical. And, oddly enough, visitable through astral projection.
Those who astrally project themselves into her mind (or possess her) find it surprisingly orderly. They appear, generally, at what looks like a grey office waiting room, with a desk, chairs, and whatever magazines Thal's read lately. At the desk, there is a girl looking exactly as Thalamasa looks outside, except wearing a secretary uniform. Upon signing a form, they are generally allotted access to her memories and thoughts, regardless of intent.
The rest of her mind consists of various hallways and rooms, each staffed by, generally, a single uniformed Thal. These are responsible for each and every one of her conscious mental processes, and all of them report to a single Main Unit.
The Main Unit is what Thal believes to be her conscious mind. It's what you hear when you think, essentially. Inside her mind, this Thal appears to be asleep, laying on a bed while her current emotions fan her with oversized leaves. Said Thal is the only one wearing /exactly/ her regular outfit.
This is where the outfit changing difficulties stems from. The Thals report to, instinctually, whoever is wearing the Main Unit clothes and looks like Thal. If Thal's clothing on the outside changes, the Main Unit's clothing changes. This slows down the Thals ability to report thoughts and things considerably. Naturally, if the clothing is closer to the proper outfit, it causes less slowdown.
Mind control spells work particularly well largely because the Thals do not bother to resist it. They, unlike her, think solely in the long term, and assume that they will either outlive the aggressor, or will simply die physically and resurrect. As such, they are quite satisfied to sit back and enjoy a break whenever some enterprising wizard comes along.
The Chaos Itself: This is, by and large, detectable by mages who are told what they're looking for. Visually, it appears to be a gaseous glob colored a purplish green. However, it is not affected by any spells attempting to drain said energy. Mind Control spells cannot convince her to release it, because she is entirely incapable of doing so herself. However, those mages will be able to access her ability to change the flavor of drinks, with the same physical penalty to the girl. However, knowledgable mages who study it longer will find it entirely useless for larger spells. To put it simply, it is to magical energy what mud is to stone. Crafting a long, difficult spell out of it would be impossible, as the energy would lose its focus after a mere moment of being used.
Electricity 'wants' to hit the ground. Water 'wants' to run downhill, and the chaos 'wants' to do everything. This is simply a matter of physics, however, and largely unimportant.
Thal's Ability: Why does this work? It works because she does not direct it. By and large, chaos likes to change things. She simply looks at the drink, directs her wish, and a tiny portion of the chaotic energy actually interested in doing so channels her life energy in order to do so. This is why she passes out.