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Name: Rashti
Age: Immortal, over 4,000 years old.
Gender: Female
Race: Elder(a race of highly evolved beings), former Sumerian goddess of Gaming, Pleasure and Vengeance from the world of Furth.
Family Relations:
Mother: Nanshe, former goddess of the Poor, Widows and Orphans. Father: Tammuz, former god of the Harvest, Fertility(crops) and Rivers. Sister: Ishtar, former goddess of Love, Fertility(mortals), and War. Brother: Ashtir, former god of Scholars, Philosophy and Justice. Great Grandfather: Marduk, former god King of the Elder, Slayer of Tiamat. Great Grandmother: Shar'eth, former goddess, Queen of The Elder, Mother of the Mountainhead. Aunt: Inanna, deceased, former goddess of Love, Fertility and War. Aunt: Ereshkigal, former goddess of Darkness, Gloom, and Death. Uncle: Nergal, deceased, former god of the Dead, the Sun of Noon and the Summer Solstice. Nephew: Gal'ish, Avatar of Neutrality and former Avatar of Love. Niece: Il'ishta, former child goddess of Protection, Sacrifice and Honor.
Height: 6'
Weight: Stares at you with bared fangs.
Build: 32-24-35
Bust Size: 32D
Fur Color: Lioness form: Dark brown
Hair color: Lioness form: Dark Black
Eye Color: Dark Green
Clothing: (*)Star League Mark XXI jumpsuit/powerarmor, black in color with gold access studs. The material resembles leather, but is composed of nanoweave technology interwoven with diamond nanofilaments and nanotech/organictech circuits. The suit provides constant climate adjustment and can serve as a spacesuit as well.
The jumpsuit and powerarmor covers not only their bodies but also their tails. On certian suits the tail itself is equipped as a weapon.
Between the shoulder blades on the upper back of the suit is a padded thickened area, from this area the suit can expand the armor plating and helmet. The gold studs are contact nanocircuit/organiccircuit pathways for the armor plating.
The armor plates are diamond nanofilament weave and also contain force field projector points. At present the armored suit can provide 3 types of shielding.
1. Kinetic shunt shield: This shield drains the kinetic energy of any projectile or explosion up to a reasonable amount. The energy is shunted off into a parallel energy dimension. Massive bombardment would overwhelm the shields abilities to shunt energy and overload it. The shield can withstand normal heavy standard machinegun fire for a time and not overload.
Impacts to the shield will cause the projectile to completely lose forward motion as it is drained and slowly slide off the field to the ground. Kinetic energy is drained at shield contact, rendering the impact damage as nil to the wearer.
2. Force Field: Typical energy forcefield used to drain energy attacks like fire, laser or phased emitted energy bolts. Each attack drains a small amount of power from the sheild and it takes a few minutes to recharge back to 100%. The shield has a limit of 5 megajoules max, and if drained or overloaded will fail. A drained or overloaded shield will take anywhere from five to fiften minutes to recharge back to 100%.
3. Magical Shielding: This shielding is on all the time. {{ Since being hurt in a incident involving magical wasps, Ishtar demanded the changes to the whole teams suits. Marduk has added protection and warding glyphs to the suits and armor at a microdot level. }} This allows massive room for inscribing long chains of wards and rune glyphs.
At present the suit wards against magical energy attacks, such as fire, ice, acid, etc. Along with guarding against energy attacks, it also shields against physical draining, weakness spells and also provides protection to a degree from Psionic or mental attacks.
The wards can be overloaded, as with all the other shields. Further wards can be added on the using a special engineering interface carried by Gal'ish.
Powered Armor Suit: The uniform can unfold a suit of light powered armor from the upper back padded compartment. The armor provides shielding and plating defenses(see above) and also serves as combat armor.
The suit's diamond monofiliment weave artifical muscles provide enough capacity to lift approximently 3 tons and tossing a taxi for about 50 meters would pose little problem. There is a time limit, the longer the weight is carried, the more strain on the systems. Any longer than 5 minutes would cause the suit to go into warning mode, advising the wearer to discard the weight or lose muscle power.
The diamond hard face shielding is extra thick and the suit provides protection for deep space, poisonous atmosphere, chemical attacks and underwater excursions. The air supply is rated at present around 4 hours max. This is considering the built in nanotech carbon scrubber filters.
Power generation for the suit is provided by a small deutronium slush fusion reactor, sandwiched in the padded lower back area, below the armor storage unit. The fuel is stored in padded and reinforced thigh packs. The suit carries enough fuel for 8 hours of normal operations, though extra fuel packs can be carried on special belt attachments.
{{ This power unit is scheduled to be upgraded in the near future to a more advanced technology, affording more power generation while reducing fuel needs. }}
Medical: The suit can provide some medical care in case of damage, blood flow stoppage, pain medication, antivirals, and bone breakage. It also contains a build in defibrillator and constant medical scans connected to the main ship and station computers.
Suit weapons: The thickened wrist units contains (*)Star League Mark XV phased energy emitters, with 3 available settings from stun to heavy burn. And to either side of the emitters are extendable diamond nanofiber molecular edged claws.
Almost unbreakable and possessing a molecular edge, the claws can shear through almost anything, within reason. Not by cutting, but by shearing the molecular bonds between atoms. A devastating close combat weapon indeed.
Certian types of shielding can ward off the claw attacks. Force fields, mental or technological and others.
Other: The suit when full contains enough water/food to survive for 4 days and can recycle waste products for drinking water. A Star League (*)Mazon waveform homing beacon is built in. Like her energy shock whip, the suit is registered to Rashti and cannot be operated without her overdimensional patterns being present inside.
The suit is equipped to connect to various other weapon systems and the station/ship computers. It can also be used as a pilot suit for the larger more powerful 50 to 100 ton warsuits found in their arsonal and/or fighter/scout spacecraft.
Accessories:
1. Energy Shock Whip: Strapped to her sword belt, this energy whip has a total length of 10 feet. The base contruction of the whip is woven diamond monofilament, with a layer of diamond nanofiber muscular weave. Layered over with a nanofiber skin, in which energy emitter strips are inbedded through out its entire length; not counting the grip. The whip is powered by a energy cell in the grip, and can deliver energy stun impact attacks like Ishtar's staff. The whip can also wrap around things and constrict or unconstrict on command. When attached to the belt clip, the energy cell automatically recharges from the jumpsuits energy source.
Full stun discharge on the whip is enough to stagger a large bull. Normal discharge will take down a boar.
Anyone other than Rashti attempting to operate the whip will receive a stun discharge of half the whips rated output. Any attempt to use her non living tissue to activate it will trigger a cascade in the energy matrix, disintergrating the whip and anything not shielded in a 10 foot radius.
2. Pistol: All team members wear a hip slung pistol holster that holds a Mark XVII Phased Energy Emitter. The hand weapon is of (*)Star League design and works on the same principle as a Star Trek (*)Phaser, but fires concentrated bolts and not a beam.
The pistol is equipped with five available settings from light stun to disruption. It has its own energy cell, but when holstered uses the jumpsuits power generator to recharge.
The pistol is equipped with the same security measures as her whip. In the pistols case though it will go into overload, discharging the entire powercell in a disruption explosion, covering 30 feet. The explosion will disrupt the weak atmoic bonds of any matter in range, tearing it apart and vaporizing it.
3. Prides Fang: A diamond nanofiber weave sabre, with a molecular edge. Rashti wears this sabre in a special sheath on her left side. It operates on the same principle as the powersuits claws, but in sword form.
Powers/Abilites: Rashti's power levels are half her original, due to losing her deity powers. She has also lost the ability to create her flaming wings.
1. Shapeshifting: Within reason. To change to another form takes more concentration. Unfortuantly she cannot add or remove mass, so he is limited to beings his size or shorter.
2. Natural energy discharge: Rashti can discharge her bodies stored energy all at once, but to do so will leave her drained and weak as a kitten. This is an emergency killing blow, as whoever is hit will have to be within touching distance.
This energy when released is composed of a massive neuroelectrical discharge or more simply a biochemically created lighting bolt. It can disrupt the neurological patterns of living beings causing heart stoppage or brain seizures. Its effects on robotic or android lifeforms is unknown, but certian to cause damage, unless said being was shielded.
3. Healing powers: Rashti can heal herself within reason. She can regenerate tissue to a certain point but needs food/drink for energy. Healing others is limited to small wounds, etc. She would need a large influx of energy to heal larger wounds.
4. Mental/physical: Rashti is no longer a deity, but is still part of a high evolved race of beings. Immortal to a point and stronger, faster, and tougher than a normal human. Rashti is female and slightly less strong than the male members of her race, she can lift approximently 400 pounds overhead. Dexterity, vision, smell and hearing are also above norms and her tail provides her excellant balancing for climbing manuvers.
Rashti also still retains some mental powers, such as thought projection and telekinesis. One power she still retains is an inborn ability to sense luck patterns, from over 2,000 years as a goddess of gaming.
She posesses an I.Q. rated around 400, and a photographic memory.
Weaknesses: She's immortal, which means she doesn't age and can fight off disease, etc. But, she can be killed by massive trauma, losing his head, loss of blood and/or disinergration.
Rashti has a thing for handsome pirates and rogues, she can't help it. If Captain Jack Sparrow was cornered, she'd jump in the rescue him. She also suffers from a addiction to Rum, even though she cant really get too drunk.
Alignment: Chaotic Good:
A Chaotic Good person believes strongly in creativity, personal freedom and change. They despise being ordered and dislike law and structure. They believe that chaos is for the greater good, and try to help others any way they can.
--------------- (*) Glossary:
Mazon: Mazon wavelengths operate on a frequency unknown to most technological cultures. Able to travel faster than light and detectable only by special organic circuits, they provide almost instantanious communication and are not effected by electromagnetic or subspace jamming techniques. Discovered by the Star League Republic in 2065, Mazon communicators are now the primary means of all communication in their culture.
Star League Republic: One of the universes discovered in Gilgamesh's travels and one that Gal'ish helped Porter and his crew reach in a earlier RP. There are no hyperspace/subspace dimensions in that universe and the speed of light is a tiny bit faster than our own. The Star League uses a strange mishmash combination of nanotech and organictech, that works very well.
Phasers or Phased Energy Emitter weapons: The energy released by phasers is from the rapid nadion effect (RNE), rapid nadions are subatomic particles that interact with certain types of superconducting crystals. The rapid nadions interact with the crystal by freeing the strong atomic force from the nuclei of the crystals' atoms, producing the power output of the phaser.
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