||Wed Apr 09 2003
Lee MZDM |
What Luthorne Is
- Physical Description
What Luthorne Has
What Luthorne Can Do
- Abilities/Skills & Power Level
= Luthorne the Idea
= Luthorne the Construct
= Skills, Knowledge, and Lack Thereof
- Special Effects
Why Luthorne Does It
Extra Reading on Luthorne
= What is an Idea?
= The Plane of Inspiration
= The Artifact
Luthorne Art and Poetry
Age: Technically speaking, Luthorne has been around for an infinite amount of time. However, ideas slowly change and eventually become so different that, as they haven't any sort of 'core personality' to act as a point of similarity, they can no longer be accurately called the same idea. Rather like the way someone's atoms may later wind up part of a bunch of french fries later on, and can no longer (thankfully) be called that person. As the idea he is now, Luthorne's been around the Plane of Inspiration inspiring people for about twenty-five hundred years. However, only for the past six years has he been sentient, though he does have a memories from before that time, albeit not his own and not ones that are in any sense of the word ‘organized’. His assumed form, however, usually appears to be about eighteen or so.
Gender: As an idea, he's not inherently male or female, however, he most often chooses a male form, and refers to himself, for the most part, as a he, not an it.
Species/Race: A wild idea, though he usually assumes the form of a human.
Physical Description: His brown hair is long and slightly wavy, and, as he has allowed it to grow naturally, is now about midway down his back. His beard's tight curls make it hard to judge their actual length, though it's certainly a couple of inches long at the least. His eyebrows meet in a unibrow above his somewhat mischievous brown eyes, and his gleaming smile seems to vary between mischief and true happiness. His body's build is thin and wiry, with little hint to how much food he can pack away in it if he feels like it. Perhaps a few inches over six feet tall, he nonetheless appears to be fairly innocuous.
Clothing: His usual outfit consists of a pair of blue jeans, a dark green shirt, A black vest with several pockets in unlikely places, and a pair of black, white, and grey sneakers. What lies beneath is none of your business...though Exie is doubtless aware...
Occupation/Class: He's a wanderer and a drifter, roaming about to find knowledge, along with interesting places and things to do.
Accessories: He keeps a small, hollow disco ball around his neck, where he occasionally stores small items of interest, along with the artifact that grants him sentience. It should be noted that, with the exception of the disco ball, which was given to him by Exie, all of these are constructs, made by Luthorne. The artifact is actually a duplicate of the original, due mainly to two facts. First of all, he doesn’t know any way to actually travel between the Plane of Inspiration and the rest of the multiverse, and secondly, he’s not entirely sure what would happen if that which bestowed upon him sentience was destroyed, but he’s not in any hurry to find out.
Abilities/Skills & Power Level:
Luthorne the Idea: As an idea, Luthorne is able to change reality and meddle with people's minds fairly easily. However, doing either in a controlled fashion is something else entirely. It takes a great amount of skill and effort to actually get a specific result, and while Luthorne has moderate levels of skill at both, he's not at a high enough level to really do the finely tuned reality manipulation that characterizes 'Spect, for example.
Also, both people's minds and the fabric of reality tend to recover quickly from the more radical controlled changes Luthorne can cause to them. As such, it is considerable easier to modify an object or thought all ready in place than it would be to, say, attempt to force someone to do something entirely out of character for them. However, he can insert a thought into someone's mind as a form of communication, the alien nature of the thought serving to make it clearly not of the person's own thoughts.
Luthorne's limited capacities when it comes to reality manipulation are further limited by the need to continually ensure his body's existence. His body is an alien intrusion upon reality, and an exceptionally complex one at that, forcing him to continually work on ensuring its continued existence. In addition, his connection to his body also requires maintenance, as well as, of course, operating said body. However, if someone actually managed to kill off his body, then Luthorne would have all such limitations removed, despite the brief pain he would experience due to suddenly having a number of his senses forcibly removed, along with his connections to those senses.
As an idea, Luthorne lacks many senses, such as hearing, smell, touch, etc. He can smell, hear, touch through his body, but he does not inherently possess those senses. Luthorne 'sees' people's minds, often as structures that somewhat reflect the way the person or creature in question thinks, along with the innate fragility of their mind. He also sees reality, but more as a conglomeration of natural forces than anything else, and that only vaguely. Luthorne tends to use the senses that his body has more often than these, however, since it tends to be difficult to split his attention between both sets of sensory arrays like that.
Luthorne the Construct: The construct that Luthorne lives through is, in a very fundamental way, not real. To be more precise, Luthorne's body is not...aligned with every law of the universe, since it is not inherently part of reality. As such, part of the process of making his body exist is to try to form these connections with reality, however, despite Luthorne's capacity to perceive many of the fundamental forces that make up a universe, he does not necessarily understand them. So, while Luthorne's construct is subject to most of the laws of nature, he is not subject to all of them. This may change if he runs across someone who has the knowledge and patience to explain them to him.
Amongst the concepts that Luthorne doesn't fully understand is relativity, gravity, air friction, as well as several other things. As such, Luthorne can move about at literally impossible speeds, traveling up to and beyond light speed without the unfortunate side effects of time dilation and turning into a big fireball of doom. In addition, while Luthorne's clothing and hair does, for the most part, hang in the correct direction, gravity doesn't affect him, allowing him to float, fly, and generally not notice when someone starts reversing or increasing gravity on him. Where he gets the momentum to actually fly is another interesting anomaly that someone may someday work on pointing out to him.
Luthorne is capable of traveling throughout the multiverse, leaving one dimension and entering another by accelerating past light speed. If you ask him about why this should allow him to travel between dimensions, he will tell you that by accelerating past the speed of light, he breaks the barrier between dimensions. The truth is that this is almost certainly a misconception he picked up while traveling around the multiverse, and one which works mostly because he thinks that it is, in fact, accurate. Pinpoint multi-universal travel is not his strong point, however, and while he is capable of picking a specific universe to travel to, he is not capable of choosing exactly where he will emerge.
Luthorne's chosen avatar is human in form, and, for the most part, capabilities. His strength is perhaps somewhat greater than one would imagine by looking at him, but certainly not inhuman, and his constitution is strictly average. After a few unhappy first encounters with the concept of 'diseases', 'viruses', and other such fun things, though, he has developed a somewhat superhuman immune system, making him immune to all but the most virulent of illnesses. Luthorne can sense everything his avatar can sense, and while his senses are much higher than most, this is done at the expense of having an increased sensitivity to pain.
Luthorne is also capable of making small changes to his existing avatar template if he feels the circumstances require it, including the instant elimination of wounds, gills, a gender flip, etc. if he deems it necessary. This is not particularly easy, however, as he is already attempting to keep one eye on barreling ideas around the Plane of Inspiration, another eye on keeping himself as aligned as he can with the laws of nature, and yet another on actually living through his body. As such, this is best done when he isn't being distracted by anything else, as it could result in the sudden cessation of his avatar's existence, along with a nasty headache...well, as much as a headache that something without a head can actually have...
Luthorne's body is alive, not merely a static reflection, and thus, his hair grows, he is capable of reproduction, and like all things that are truly alive, it is capable of being killed. Asphyxiation, for example, would do the trick, along with beheading, incineration, etc. If this was ever to occur, the remains of his body would instantly blink out of existence, Luthorne would have a nasty headache, and would be forced to make another avatar, something he doesn't really want to be forced to do, as it does take some time to properly insert one into reality. Managing to distract Luthorne sufficiently will also cause the same effects, though he has managed to hold up under some of Exie’s ...er, distractions, quite well.
Skills, Knowledge, and lack thereof: Luthorne knows quite a lot of random stuff that he's picked up over the millennia; however, this is all in what some might term 'a state of advanced entropy' and what others would more likely call 'a bloody mess'. When an idea absorbs information, there exists no 'filing system' in order to sort it all out for later retrieval, since, after all, they weren't exactly intended to absorb that data in the first place, much less store it for later reflection. As such, Luthorne has been known to have, on occasion, what might be referred to as 'advanced intuition', wherein a piece of this morass of information comes to the surface of his mind at a surprisingly helpful moment, turning out to possibly even be relevant. Overall, nothing that can be relied upon, though Luthorne does tend to give more credence to his intuition than others might. If a GM would care to use this source of information as a ploy to advance the plot to an RP, feel free to send me a PM.
When it comes to data acquired after he acquired both sentience and a way to store memories more accurately, Luthorne has a moderate knowledge of how magic works, though he is utterly incapable of performing it himself, mostly due to his being on another plane of existence, though he can observe the workings of assorted magics from his vantage point. He knows next to nothing about psionics or technology, often confusing both with magic unless he looks at the process from a different perspective, as it were. When it comes to gods and the like, ideas have some small knowledge of them as some gods have been known to highly specified use of their unique properties to inspire or drive insane assorted mortals to accomplish their goals. Overall, Luthorne doesn't have a particularly favorable impression of gods, though he's willing to hold his initial disapproval at bay, for the most part.
As for skills, well, Luthorne doesn't have too incredibly many to boast of. As previously noted, he is, for the most part, possessed of very little skill at controlled mental manipulation with sentient beings, though non-sentient beings tend to be considerably easier for him to bend to his will, being less likely to question those voices in their heads, and while skilled enough at reality bending, it takes most of his meager skills to keep his body in existence. He is fairly skilled at mimicking others, both in bodily and vocally, has what some might call an excellent voice, though that was more accident than design on his part, and he has since done little with it.
He tends to catch on fairly quickly, learning things with astonishing rapidity, as can be demonstrated by the fact that he appears almost human after only five and a half years of sentient life, though truth be told, some of that could merely be the aforementioned stored body of knowledge manifesting itself as the information Luthorne assimilates forges new connections. He is also, surprisingly enough, a skilled pianist, though whether this is yet another manifestation of that mish-mash of data or something uniquely him is debatable, though he's not likely to spend an abundance of time worrying about it.
Special Effects: Those that, on a regular basis, fiddle with reality will find that, as Luthorne isn't technically part of reality, it doesn't work on him. At least, not directly. This does not, of course, rule out the attempted manipulation of the reality around Luthorne, merely actually attempting to manipulate the reality of Luthorne.
Luthorne has no soul. As such, it can not be taken away from him, eaten, be used to control him, affected to a degree that would weaken him, or anything like that, because it simply isn't there. Ideas are immortal, and only 'die' and are 'born' to the point that they change so much that they can no longer be considered the same being, something sentient ideas don't have to worry about, due to having a 'core personality'.
Luthorne's body does have a mind that is something of a reflection of his actual thought processes, though his actual mind is on another plane of existence. To be precise, what goes through this mind is strictly the upper levels of thoughts...memories are not stored within it, and there exists no subconscious mind. So, a telepath could probably read this other mind, though the unique energies he represents could have an odd effect on their mind, ranging from insanity to inspiration. However, any attempts to dig deeper into this mind will fail, since there isn't anything deeper actually present. Nor can said individual go prying around in Luthorne's memories, or attempt to control Luthorne mentally.
Description of Personality: Luthorne is, overall, an easy-going type, and usually tends to assume the best of people. He has a fairly well-developed sense of humor, but hasn’t as of yet really gotten hold of the concept of going too far, causing his somewhat good-natured needling to result in conflict from the more troubled and/or angsty avatars out there. He enjoys doing things on the spur of the moment, not seeming to dwell too much on the outcomes of his actions, though he seems to be much more restrained about casual use of his abilities to change reality and meddle with people’s minds. He very much enjoys living, however, and doesn’t believe that anyone or anything should be deprived of the right to live unless there is no other alternative. His curiosity is insatiable, and he knows quite a lot of odd facts already, and is always on the lookout for more…though usually at his own pace. He tends to dislike those that are unjustifiably arrogant, and usually can’t resist trying to take them down a notch or two.
Brief History: Well, Luthorne was a fairly average wild idea, dashing about the Plane of Inspiration, occasionally impacting the fabric of reality and people’s minds in various, random places, causing, overall, a lot of chaos. Not necessarily bad chaos, mind you, though the subject of Atlantis is still a touchy one with him. Twenty-five hundred fairly uneventful years passed by, at least in the long scheme of things, and in a small, backwater, cliched universe, things were going to happen that were, frankly, cliched and trite…but would have ramifications that the dwellers of that universe would never know about.
These actions involved a dark lord, several unlikely heroes, several quests, and a magical artifact of great potency. Of course. At any rate, nature took its course, winding up with one less dark lord and the unlikely heroes were left with one potent magical artifact that, for some reason or another, they didn’t want to keep for themselves. Which lead directly to another quest, which eventually led to the expulsion of said magical artifact from that particular universe. This sort of thing happens all the time, frankly, and there tends to be a sort of cyclic approach to the whole thing, what with powerful magical artifacts constantly migrating from universe to universe…but I digress. This time, however, this particular magical artifact happened to get caught in a reality flux, and wound up bonding with the wild idea later to be known as Luthorne, bestowing on him sentience.
Luthorne was, frankly, a bit stunned. He wasn’t ready for sentience by any stretch of the imagination, and almost went insane. However…his curiosity was still present. Rather than concentrating on all the ramifications immediately, he began to explore. He discovered he could create an avatar of sorts by carefully altering the fabric of reality, and experience life through it. His first avatar was crude…a strange, disjointed figure that had a tendency to spread chaos wherever he went. Luthorne was disappointed by his avatar’s failure as a construct, but was quickly hooked by the small taste of life he’d had. After a few more false starts, he eventually wound up with his current avatar that he lives through.
Since then, he’s been exploring the multiverse, discovering all sorts of things…but the one that’s surprised him the most is love for a sprite named Exie. Oh, he enjoyed happiness, sarcasm, and many other things…but discovering love has bound him closer than ever before to his love of life. He has also apparently run into a group of extra-dimensional monks known as the Glass Monks…but neither he nor Exie talk much about their past with the group, and thus far, the Glass Monks have had little influence on their new life…though that may well change.
What is an idea?: Ideas are a group of non-sentient beings that float about in a separate plane known as the Plane of Inspiration, who occasionally brush the edges of the consciousness of one person or another. This has the basic effect of stirring up a person's thoughts, which usually will quickly swirl back to their usual patterns, but in that brief moment known as 'inspiration', the jumbled thoughts allow elements that the person may not have been ordinarily considered to be put together, resulting in a new concept. This is not an entirely one-way process, however. The idea usually has a few stray mental patterns imprinted onto it, though it generally has little effect on the idea in question.
Ideas have been known to achieve sentience before, due to the process above, though it’s often a very strange sort of sentience, and they tend to be what most would consider completely and utterly mad, and extremely random at best, due to the sheer number of assorted minds they’ve collected fragments from. It is, of course, exceptionally rare for an idea to achieve sentience in this way, but their powers are often entirely separate from those of ordinary ideas…and that power can verge on that of a god…if not surpassing it. Still, most are thankfully content to remain in the Plane of Inspiration…
Ideas have also been known to brush against the very fabric of reality, which has the effect of randomly altering reality itself. This thankfully doesn't occur often, and when it does, it usually tends to be something minor...the disappearance of a sock, the materialization of strange implements with unknown purposes, people spontaneously combusting...well, relatively minor.
Wild ideas tend to be more powerful than ordinary ideas. They impact both people's thought processes and the fabric of reality much more powerfully, and have been known to drive people insane...all quite unintentionally, of course. They're simply more vital and energetic on all levels, and tend to spend more time exploring...which usually tends to mean more intersections with both minds and the fabric of reality. Well over ninety percent of all such events are caused by wild ideas.
The Plane of Inspiration: The Plane of Inspiration is, first of all, not simply another universe, dimension, or world. It is, rather a completely different plane of reality, rather like the plane on which ghosts reside. However, the arcane plane where ghosts, spirits, and magic resides is notably more accessible than the Plane of Inspiration, particularly so since the arcane plane is aligned to both the physical, mental, and spiritual aspects of reality, whereas the inspiration plane is only very loosely aligned with the mental aspects of reality and the fabric of reality. This is not to be confused with the mental realm in which those who know the arts of psionics duke it out, which is an entirely different realm, much more closely aligned with reality than the Plane of Inspiration.
The Plane of Inspiration does have other creatures in it beyond ideas, though only ideas have the capability to even vaguely detect what we refer as reality, much less affect it, even in the rather limited way that ideas do. Ideas are, overall, for the most part, intangible, though quite visible to these creatures. There are also beings that one might call sentient...however, their ways of thinking are entirely alien to that of most denizens of reality. The only reason one can understand a traditional sentient idea enough to call them absolutely insane is the ways of thought they've absorbed by brushing against the outer edges of people's minds.
The Plane of Inspiration is unable to be traveled to by means of magic, psionics, or technology. Extremely powerful divine beings have been able to channel ideas selectively, to inspire or drive insane mortals, but, overall, can affect the Plane of Inspiration even less than an idea can reality. Of course, there have been a few exceptions, but the nature of the Plane of Inspiration is so alien that few would choose to remain there for any length of time.
The Artifact: The vainglorious mechanisms of dark lords, gods, and bored magical university students have, for the most part, resulted in many ways to blow things up. The person in question, more often than not. However, on a fairly regular basis throughout the multiverse, these experiments make it past the kablooie stage, and become magical items. And sometimes, despite that kablooie stage being so much easier to reach, you wind up with a genuine magical artifact. Magical artifacts tend to be hard, if not impossible to duplicate fully, either because the creator put a rather explosive magical copyright on it or that the creation of said artifact was as dependant on luck as it was on skill, if not more so.
The artifact that granted Luthorne sentience was, to be brief, designed to allow people to parallel process to an unprecedented degree by providing a secondary mind with which to think. Unfortunately, while the artifact did its job to perfection, the human mind doesn't really take well to having a mirror image of itself suddenly thinking right alongside of it. Every person it was tried on was either driven stark raving mad or put into a coma they never woke up from. So, it was shelved, and eventually passed into myth, legend and folklore.
However, in the long-abandoned magical university, hidden away on a distant mountaintop...dark magics brewed. Well, technically, they weren't really all that incredibly dark, but when a bunch of magic coalesces on its own without any concept of morality and the capacity for gaining power by unethical means, it'll usually get labeled as dark magic afterwards by the survivors. Or elected. At any rate, thus was the Stormlord born, though he would always claim he was forged from mankind's deepest and darkest fears and the elemental power of the storm itself. A bit on the egotistical side, he was...at any rate, he found this artifact. And, unlike the humans who had created it, the Stormlord could use it. And, naturally, proceeded to do so, gathering forth an army and launching an assault upon mankind, intending to conquer and rule it.
And, of course, the heroes came along, defeated his army, overthrew his actually rather benevolent dictatorship, destroyed him, and took the artifact and banished it from their world, and well, the rest is history. However...there is a small possibility that within that device still lurks some of the Stormlord's essence. Thus far, however, Luthorne's exhibited no sign of those energies influencing him...
Physically, the artifact is a slim, black device a bit less than half an inch thick, and perhaps three inches by five inches in size. It also has a screen, and has been known to project images a few inches above the screen at the maximum, which Luthorne apparently uses to manipulate and take in data at a more leisurely pace.
As Luthorne continues to use the artifact, his actual mental patterns slowly develop themselves into a more organized fashion, mimicking the ones inside the device. As such, Luthorne will one day no longer, technically speaking, need the artifact...and continued use of the it may result in an exponentially smarter Luthorne. That, however, is likely far in the future, as ideas, especially sentient ideas, are slow to change.
Luthorne Art and Poetry
Thanks to Phyna…
Prodding, filling, immense.
Leap and touch,
A sent in the air.
Reality, a new perception.
To teach and be taught.
Searching, convincing, spreading.
Power and strength,
Enough to change the world,
When it is ready.
And thanks to the amazing Dancing Yin…
A great idea whose time had come
With a magic item it did succumb
To a transformation that was immense
From mere abstraction to sentience
Five years exploring personhood
As a longhair dude--it's feeling good
Believing it grasped the human trip
'Til something happened that made it flip
It's not just about understanding "I"
But Luthorne plus Exie is how you fly
Read five by seven by five
Gotta love that guy
Childlike sage impulsive,
Mind rules matter easily,
Godlike idea he is.
As wild as the wind,
An idea of itself,
Wants to learn to live.
Descartes worst nightmare
To think, to exist
Kale depicts Luthorne for The Secret Santa Project…
Lisa V. shows Luthorne hanging around…
FenrisKinderChild depicts Luthorne being serious for once…
Clae is an art god! Evidence!
And Quetzal uses her awesome coloring skills to provide a colored version of Clae’s wonderful pic, and even tossed in another one with a background!
Also, Felabba does a fantastic picture of Luthorne and Exie! Thank you!
A sprite card done by Wirrit…
And a sprite, thanks to Thalamasa.
I draw Luthorne enjoying the view and as a chibi…
And Denise Jones draws Luthorne along with the rest of the Webcomic Book Club over here.