(( The construction of the Dream Outpost can be found here, courtesy of Tizak. ))
Up until recently, Whitecrest's main claim to fame was its busy ports, both cargo and travellers arriving on a regular basis. Then, a gentleman known as Tizak acquired a large plot of land several miles to the north, and he and his associates began to build.
Time to construct an Outpost in the Dream. Too much happened here to leave at arms length. The Dream was a goldmine for recruits, and a heated trouble spot. There was no good reason not to.
Finally, it was finished. The building is a clean, appealing design, its colour scheme fitting in with the prairie land around it, and the river flowing past it nearby. It does not look like a fortress.
That was the idea.
With the structure complete, the infrastructure designed and built, and Dream Command and Control in place and online, the Gaming Guardians have their base of operations in the Napping Cat's Dream. What role will the Dream Outpost play in their missions within the Dream? Only time will tell.
(( For the most part, this is a social thread. Folks wanting to attack the Guardians will find out that the Dream Outpost is not without its defenses.
The GM's for this thread are Carl Fox and Tizak. Other GM's may be named in the future as needed. Carl is usually the senior-most Guardian at the Outpost, and is in charge of Command and Control (C&C).
Visitors familiar with the Primary Outpost will find that this Outpost is a bit cozier at the moment, but does have many of the features of its counterpart in the Primary System:
Atrium/Welcome Area - like the entry hall of a large hotel, with an information kiosk, some plants and a modest water feature. There are two security zones marked on the floor to either side of the room.
Cafeteria - a room with several tables, a large open floor, and (depending on who's on duty) food that ranges from delicious to inedible.
Lounge - a comfortable area with couches, a fireplace, a fully-stocked bar with all the trimmings, and a computer terminal.
Command & Control - the nexus of the Outpost, brimming with computers and equipment. GSS Carl Fox has responsibility for running Dream C&C. Unlike the Primary Outpost, Public Relations is handled off site, at the Welcome Center.
Motorpool - for vehicle and mecha storage. The motorpool is not as large here as in the Primary (and isn't a Transformer, either).
Jaunt Rooms - the jaunt systems are key to the Dream Outpost, allowing Guardians to arrive in (and depart from) the Dream in a secure location, as well as acting as a relay to get to distant systems beyond the Dream.
Rec Rooms - where Guardians and guests go to let off steam. There is at least one billards room.
Security Center - including interrogation rooms, camera rooms, and the brig. While the brig isn't as imposing as the legendary 'Sub4' back in the Primary, it's still not somewhere you want to be sent...
Debriefing Rooms - your standard large conference rooms.
Auditorium - for larger meetings and briefings.
Barracks - since being a Guardian doesn't really pay the bills, housing is supplied at no charge. Think of these as spacious dormitory rooms (if such a thing exists).
Library - home to a decent collection of reference material on the Dream, as well as a computer lab.
Medical Bay - The beloved 'medbay' where the sick and injured go to avoid death. Dr. Karin Arison can often be found on-duty here, having transfered from the Primary Outpost. (Karin is an NPC under the GMs' control.)
Chapel - A tiny, pan-denominational place of worship.
Random Isolated Nook - the perfect place for clandestine meetings and plottings.
When not visiting the Outpost, feel free to visit the nearby town of Whitecrest. More info to come there.
If you have any questions, feel free to send me a PM. Welcome to the Outpost! ))